CORE TEAM
Kjeld
Project Leader | Narrative Director | Game Director | Lead Level Designer | Game Designer | Systems Designer | Sound Designer | Audio Programmer

- Industry Experience Level:
Junior - Favourite games:
Star Citizen, Layers of Fear, Gothic 1-3, KCD 1-2, Silent Hill Series, Arma Series, Doorkickers 2, Ghost Recon Series, Everspace 2, Lust for Darkness/ Lust from Beyond Series - Hobbies:
MMA, Muay Thai, HEMA, writing, Black Metal, outdoor/survival, horror - My favourite scary movies/series:
Terrifier, Scream & The Haunting of Hill House, The Conjuring - About Kjeld:
Kjeld Stormarnson founded Fearplay in 2023 and leads the project as Project Leader, Narrative Director, Game Director and Lead Game Designer. As a Game Design student, he is deeply involved in the development process, working across tools and disciplines – from Unreal Engine 5 and Articy:Draft to project management and narrative development. Beyond his creative pursuits, Kjeld has practiced martial arts since the age of four and enjoys spending time in nature. His personal inspirations are strongly influenced by horror, black metal, and the aesthetics of dark romanticism, which also shape his creative vision.
Lunaria
Project Co-Leader | Audio Director | Art Director | Lead Game Writer | Lead Narrative Designer | Level Designer | Foley Artist | Game Designer | UI/UX

- Industry Experience Level:
Junior - Favourite games:
Sims 2, Sims 3, Layers of Fear, Phasmophobia, Dead by Daylight - Hobbies:
Writing, acting, arts & crafts, baking, all things scary - My favourite scary movies/series:
The Conjuring, Scream, Terrifier - About Lunaria:
Lunaria moved from Carinthia in southern Austria to northern Germany, where she co-created the concept of Fearplay together with Kjeld in 2023. As an actress, voice actress, and creative mind within the Fearplay team, she contributes as a Lead Game Writer, Audio Director, and Art Director. As a Multimedia Production student, she brings a broad range of skills and interests into the development process, helping to craft deep and immersive experiences within Fearplay’s projects. She has a strong passion for the horror genre as well as dark fantasy, both of which strongly influence her creative work. Beyond her creative pursuits, her daily life is enriched by music from Black Metal and the gothic spectrum and a deep connection to nature.
Vicky
Lead Game Designer | Narrative Designer | Systems Designer | UX Designer

- Industry Experience Level:
Junior - Favourite games:
Zelda: Breath of the Wild, Expedition 33, League of Legends, Spiritfarer - Hobbies:
reading, gaming, eating delicious food - My favourite scary movies/series:
sinners, conjuring, obsession, get out - About Vicky:
Vicky grew up playing all kinds of games with her family, from board games to playing Mario Kart or Crash Bandicoot. Because she has always enjoyed games so much, she knew she wanted to make games for a living. As she grew older, she found herself becoming interested in all kinds of artistic activities, such as drawing or imagining fictional worlds. Now, she is studying Game Design and couldn’t be happier to have found something she truly enjoys doing. During her studies, she has already gained experience with 2D art, Unity, and creating a Game Design Document (GDD). These projects have allowed her to explore both the creative and technical sides of game development.
Ves
Lead Concept Artist | 3D Artist | 2D Artist

- Industry Experience Level:
Junior - Favourite games:
V Rising, Baldurs Gate 3, Elden Ring (if I had the time), any spooky visual novel - Hobbies:
digital art (illustrations and comics), writing, singing 24/7, exploring/hiking - My favourite scary movies/series:
Castlevania, BBC Dracula, The Magnus Archives - About Ves:
Ves has been drawing ever since he could hold a pencil and started to explore visual storytelling from early on. Long torn between his passion for art and a fascination for the elegance of math and logical systems, he found the unison of both in Game Design. Thus he switched from studying Physics to studying Game Design and layed foot into the world of 3D art and overanalyzing every single game, movie or series he comes in contact with. Building on the experience he built through sequential art and the ongoing work on his graphic novel, his goal is to push mood and immersion with just the right designs for the best player experience.
Thomas
Lead Programmer | Technical Designer | Level Designer

- Industry Experience Level:
Mid-Level - Favourite games:
– - Hobbies:
– - My favourite scary movies/series:
– - About Thomas:
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Lensu
Lead 3D Artist | Environment Artist | Technical Artist | Animator

- Industry Experience Level:
Junior - Favourite games:
Minecraft, Fnaf-Reihe, League of Legends, Undertale, Baldur’s Gate 3 - Hobbies:
gaming, anime, guitar, cooking, meeting up with friends, travel - My favourite scary movies/series:
Sweet Home S1, Stranger Things, Still - About Lensu:
Lensu’s interest in 3D asset creation and environment design began with a love for creating her own worlds in Minecraft and watching atmospheric gameplays on YouTube when she was a kid. For her, the ultimate goal in gaming is to create that intense sense of immersion where a player is completely transfixed or even caught up in the atmosphere. While gathering her first experiences in game design, she realized her true passion lies in game art. She is fascinated by the power of environments and how a stunning scene or a tiny, hidden detail can completely intensify the mood. Lensu is incredibly excited to now dive into this artistic path and help the team build dark, unforgettable worlds that will leave players thrilled and stunned.
Runa
Archivist | Localisation Specialist | Game Writer

- Industry Experience Level:
Entry-Level - Favourite games:
The Professor Layton Series, Zelda – Breath of the Wild, Little Nightmares - Hobbies:
Reading, writing, baking and running - My favourite scary movies/series:
The Haunting of Hill House, Smile - About Runa:
Runa’s interest in storytelling has its roots in a lifelong love of books and fictional worlds. As an avid reader, she was always drawn to stories that sparked her imagination and invited her to explore beyond the familiar. Her studies in English/North American Studies and History deepened her understanding of language, culture, and the motivations that shape people and their stories. Discovering game design opened up a new way to put her knowledge into practice while creating experiences players can immerse themselves in. As someone new to game design, Runa is excited to learn and contribute to the development of games that give players the opportunity to leave everyday life behind and dive into worlds brought to life by the team.
Thane
QA | Narrative Designer

- Industry Experience Level:
Entry-Level - Favourite games:
Tomb Raider Trilogy, Lust for Darkness/ Lust from Beyond Series, Alien: Isolation, Outlast, The Witcher 3, Cyberpunk 2077, Horizon Series, Dishonored 2, Stardew Valley, Baldur’s Gate 3 - Hobbies:
Gaming, reading, board games with friends - My favourite scary movies/series:
Alien Series, The Conjuring, Nope - About Thane:
First dragged along by his friend Kjeld in the cosmos of creative design Thane found working on ideas and concepts fascinating. Shaping and especially tweaking a story to its best version is what drives him forward while working on projects. Long nights discussing story bits and settings with Kjeld came naturally and lead to being a part of Fearplay. While still being new to professional game development the focus on essential details and reliability lead to working as a QA tester.
Kilian
3D Artist | Animator | UI Artist | 2D Artist

- Industry Experience Level:
Entry-Level - Favourite games:
Star Citizen, Europa Universalis IV, DayZ, War Thunder, Assassins Creed Brotherhood, Medieval 2 Total War - Hobbies:
2D design, image editing, 3D design, writing, video editing, reading, astronomy, history, anime, and hiking - My favourite scary movies/series:
Alien; Another - About Kilian:
Kilian’s interest in visual media began with his first encounter with Star Wars, which sparked a fascination for filmmaking techniques and the creation of immersive worlds. Initially aspiring to become a film director, his career path gradually evolved toward media design, leading him to retrain as a media designer specializing in digital and print. He is particularly drawn to the creative challenge of developing engaging and visually compelling designs. Over the past years, Kilian has developed a growing interest in 3D design, especially through creating short 3D animation videos, which encouraged him to further explore this field. His long-standing passion for imagining original worlds and bringing ideas to life visually has become a key source of motivation. Driven by his own creativity, Kilian is eager to contribute to similar projects and further develop his skills. At the same time, his desire to become part of a collaborative creative team has grown, as he has not yet had the opportunity to fully engage in such an environment in his professional career.
Evie
Concept Artist | 2D Artist | Game Designer

- Industry Experience Level:
Entry-Level - Favourite games:
The Legend of Zelda Series (favourites: Majora’s Mask and Twilight Princess), Vampires Dawn II, Ib, R.E.P.O., Anno 1800, Fate/Extella Link - Hobbies:
Writing, drawing, crafting, cosplay, baking, anime, puzzles, gaming, D&D - My favourite scary movies/series:
While Evie doesn’t watch many horror films or series, some of her favourite horror games include Outlast: Whistleblower, Resident Evil, P.T., and The Closing Shift - About Evie:
Evie’s interest in design began during her school years, initially focusing on creating original characters within existing worlds. Over time, this developed into a deeper passion – not only for character creation, but also for building the worlds and stories in which they exist. A key milestone was the development of one of her own characters, which led her to begin designing an entire universe around them, with the vision of one day bringing it to life as a game. Throughout the years, Evie continued to work on character design, even though she initially lacked the technical skills and knowledge to fully visualize her ideas. After moving to Kiel and beginning her studies in Multimedia Production, she gradually discovered a wide range of creative and technical tools that allowed her to move closer to her goals. Today, Evie is focused on further developing her skills and expanding her creative horizons through various projects. Her aim is not only to design characters, but to bring them to life through visual and narrative storytelling – and to share these creations with others.
Francis
3D Artist | Lighting Artist | VFX Artist | Programmer

- Industry Experience Level:
Entry-Level - Favourite games:
The Last Of Us, (Telltale’s) The Walking Dead, Baldurs Gate 3, Until Dawn, Detroit Become Human, Hogwarts Legacy, Mortuary Assistant - Hobbies:
Gaming, Acting, Art(s & crafts), Catsitting - My favourite scary movies/series:
Hereditary, Smile 1, Smile 2, Chucky movies & series, American Horror Story - About Francis:
Gaming from a young age inspired Francis to one day create games herself, games that can leave a lasting impact on people as they did on her. To her, gaming is far more than just a pastime. It is about discovering different universes, living a thousand lives within a single lifetime, forming meaningful connections, and experiencing stories that stay with you forever, sometimes even shaping who you are as a person. As a Game Design student, she is working to turn that vision into reality. Her goal is to help create experiences that make players truly feel something. Games that remain in their memories and leave them carrying a small piece of that world with them.
Frank
3D Artist | Character Artist | Creature Artist | Animator | Technical Animator

- Industry Experience Level:
Mid-Level - Favourite games:
Rooms, Haunted Manor, House of DaVinci, Myst (Riven) - Hobbies:
Tai Chi, Qi Gong , Gong-Fu (in the past), Research (I enjoy exploring new topics), 3D-Printing (small studio with 3 printers), playing Guitar, Keyboard, Flute, historical methods of cryptology - My favourite scary movies/series:
American Horror Story, Ghost Whisperer, Stephen King (Shining, It, Carrie), Alien - About Frank:
I enjoy drawing inspiration from spiritual and esoteric themes (Tarot, Taoism, I Ching, etc.) without reducing myself to a dogmatic follower. Feasibility study and research for “Kiel 1242” – a historical reconstruction of the city of Kiel in the late Middle Ages. The project was never completed; a VR test version was created for the Meta Quest 3. Characters, animals, buildings, and numerous props for the game “Empires and Tribes” – created as a freelancer for the game, which has since been released on Steam.
Core Members
Choose Your Role

CORE TEAM:
We are always looking for creative talents who are interested in collaborating with us and helping bring new projects to life. On our Join Us page, you will find the currently available roles you can apply for within the Fearplay team. Whether you are interested in a specific role or a combination of roles, feel free to reach out and tell us a bit about yourself – including a portfolio or examples of your work, if available.
ASSOCIATE TEAM
Lucas
Localisation Specialist | QA | LQA

- Industry Experience Level:
Entry-Level - Favourite games:
BO2, Subnautica 2 - Hobbies:
Gaming, Warhammer - My favourite scary movies/series:
Conjuring, Annabelle - About Lucas:
Lucas discovered his passion for gaming at an early age and grew up bilingual in German and English across Germany and England. An avid traveller who enjoys exploring different parts of the world, he is now based in Vienna, Austria. At Fearplay, Lucas supports localisation, ensuring that language, implementation and overall impact feel authentic, natural and consistent across our games.
Associate Members
Support The Team

ASSOCIATE TEAM:
Our Associate Team consists of talented contributors who support our Core Team on a flexible basis – whether as additional developers, participants in Game Jams, voice actors, or collaborators in other areas of production. Associates may have the opportunity to transition into the Core Team as new roles and projects emerge. Likewise, Core Team members who need to step back from active development may transition into the Associate Team while remaining part of Fearplay. We consider our Associates an important part of our projects and creative community. That is why we also showcase their profiles and portfolios here – not only to recognize their contributions, but also to support their work and help give their talents greater visibility. Interested in joining us? Feel free to send us your portfolio or simply get in touch if you would like to collaborate with us – for example, by joining one of our future Game Jams or supporting a project in your area of expertise.
