Game Design & Narrative

The Game Design & Narrative department at Fearplay focuses on shaping the gameplay experience and storytelling of our projects. Team members design game mechanics, systems, and narrative structures that guide how players interact with and experience our worlds.

Roles in this area include Game Designers, Systems Designers, Narrative Designers, and Game Writers, who work closely together to create engaging gameplay, meaningful progression, and compelling stories within our games.



Systems Designer

The Systems Designer helps shape the core mechanics and gameplay systems that define the Fearplay experience. This role focuses on how different systems interact to create tension, progression, and meaningful player choices.

Key Responsibilities

  • Design and iterate on core gameplay systems (e.g. progression, resources, interactions)
  • Support the balancing of mechanics to create engaging and tense gameplay
  • Contribute to the structure of game loops and player progression
  • Work closely with Game Design, Narrative, and Programming to align systems with the overall vision
  • Help document systems and ideas using tools like Miro, Jira, or similar
  • Playtest and refine systems based on feedback and team discussions

Ideal Skills & Qualities

  • Interest in game systems, mechanics, and player progression
  • Basic understanding of how different gameplay systems interact
  • Curiosity about balancing, pacing, and player experience
  • Interest in psychological tension and horror-driven gameplay
  • Familiarity with tools like Unreal Engine 5, spreadsheets, or scripting is a plus, but not required
  • Willingness to learn, experiment, and collaborate with the team


UX Designer

The UX Designer focuses on the player’s overall experience, ensuring that interactions, interfaces, and game systems feel intuitive, immersive, and cohesive. This role helps shape how players perceive and navigate Fearplay’s worlds.

Key Responsibilities

  • Design and improve user flows, interactions, and overall player experience
  • Support the creation of intuitive UI/UX structures in collaboration with UI Artists and Designers
  • Help ensure clarity, readability, and usability across game systems and interfaces
  • Contribute to onboarding and player guidance to create a smooth entry into the game
  • Collaborate with Game Design, Narrative, and Programming to align UX with gameplay and tone
  • Gather feedback through playtesting and help iterate on user experience

Ideal Skills & Qualities

  • Interest in user experience, player psychology, and usability
  • Basic understanding of UI/UX principles and player-centered design
  • Curiosity about how players interact with systems and interfaces
  • Interest in creating immersive and intuitive experiences, especially within horror settings
  • Familiarity with tools like Unreal Engine 5, Figma, Miro, or similar is a plus, but not required
  • Willingness to learn, iterate, and collaborate with the team