AUDIO
The Audio department at Fearplay is responsible for creating the soundscape of our games. This includes composing original soundtracks and designing immersive sound effects that enhance atmosphere, gameplay, and storytelling.
Roles in this area include Composers, who create the musical score, and Sound Designers, who craft sound effects and Foley.

Composer
The Composer shapes the musical identity of Fearplay’s horror projects by creating memorable soundtracks, background music, and atmospheric compositions. Working closely with Audio Direction and Narrative Direction, the role uses music and sound to strengthen tension, emotion, storytelling, and the overall identity of Fearplay’s horror experiences.
Key Responsibilities
- Compose original soundtracks, themes, and background music
- Develop a recognizable musical identity for Fearplay’s horror projects
- Support narrative storytelling through music, atmosphere, and sound
- Collaborate closely with Audio Direction and Narrative Direction
- Contribute to Sound Design, including Foley and atmospheric audio
- Adapt compositions to gameplay, pacing, emotional beats, and horror sequences
Ideal Skills & Qualities
- Experience or strong interest in music composition and production
- Understanding of atmosphere, tension, emotion, and musical storytelling
- Interest in horror, dark ambient, cinematic, and narrative-driven music
- Basic understanding of Sound Design and Foley
- Ability to collaborate creatively across Audio, Narrative, and Game Design
- Motivation to develop distinctive and memorable soundtracks for Fearplay

Audio Programmer
The Audio Programmer connects Fearplay’s sound and music systems with gameplay. This role focuses on implementing and supporting audio systems that enhance immersion, responsiveness, and atmosphere.
Key Responsibilities
- Implement audio systems and features in Unreal Engine 5
- Support the integration of sound effects, music, and voice into gameplay
- Work with Sound Designers and the Composer to realize the audio vision
- Help create dynamic and reactive audio systems (e.g. adaptive music, spatial audio)
- Optimize audio performance and ensure consistency across the game
- Debug and maintain audio-related systems
Ideal Skills & Qualities
- Interest in audio programming and interactive sound systems
- Basic understanding of C++, Blueprints, or similar scripting approaches
- Curiosity about how sound and music respond to player actions
- Interest in immersion, spatial audio, and horror atmosphere
- Familiarity with Unreal Engine 5 audio tools or middleware (e.g. Wwise, FMOD) is a plus, but not required
- Willingness to learn, experiment, and collaborate with the team
